Chaos Jenga Win Button Script
A green WIN button that CFrames you to workspace.Button when that part exists
The win-button snippet is easier to spot than the teleport GUI: it is a green WIN TextButton on a ScreenGui. The click does not subtract a Y offset. It looks for a child named Button under workspace and CFrames your HumanoidRootPart to that part’s CFrame. In Chaos Jenga that part is treated as the escape button — the thing you are supposed to reach at the bottom of the tower after a real descent.
This is still an injected tool. Third-party executors can get accounts banned. The wiki describes the pattern so you can tell it apart from the draggable Teleport Script. We do not recommend running it. Roblox Terms of Use apply. If you want the same outcome inside the rules, use How to Escape.
When workspace.Button exists
The snippet only “wins” if the current map instance actually has workspace.Button. On some rounds the escape is a hole volume, a dark opening, or a named part that is not literally Button. Classic, Moon, Volcano, and Winter do not all expose the same hierarchy. A copy that worked in one video can print nothing on your server because the instance never created that child, or because it is nested under a folder the script does not search.
When the part is present, the click is a straight teleport onto it. You skip ramps, gaps, and the attacker’s line of fire. That is the appeal after a camped ledge or a slow climb, and it is also why the button is not a studio feature. Perhaps Studios ships a hole you navigate; it does not ship a green overlay that completes the objective.
If FindFirstChild("Button") returns nil, honest copies of the script do nothing. Less honest copies then fall back to a hardcoded CFrame and dump you into the void, which is the same failure mode as a bad teleport. Read the Scripts Hub if you need the broader Jenga hub loadstrings that advertise anti-void on top of this idea.
Illustrative click handler
Community copies follow this shape. Green fill, WIN label, teleport to workspace.Button only when that instance exists:
local player = game:GetService("Players").LocalPlayer
local gui = Instance.new("ScreenGui")
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
local win = Instance.new("TextButton")
win.Text = "WIN"
win.BackgroundColor3 = Color3.fromRGB(0, 200, 0)
win.Size = UDim2.fromOffset(120, 40)
win.Parent = gui
win.MouseButton1Click:Connect(function()
local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
local button = workspace:FindFirstChild("Button")
if root and button then
root.CFrame = button.CFrame
end
end)
If the button exists but is a model, or if the touch volume sits beside the part rather than on it, you can land inside geometry and get stuck. That is a fail, not a secret second win. Leave it; do not spam the overlay while an Attacker is still throwing props at the slab you just left.
When the button fails
- No Button child. Most common. The map used a hole, not a part with that name. The green UI lies.
- Button is not the escape. A generic
Buttonin workspace could be a lobby vote part. Teleporting there during a round can pull you off the tower entirely. - Character not loaded. Clicking during spawn or after a void respawn misses
HumanoidRootPart. - Anti-teleport / sanity checks. A later patch can reject the CFrame. Watch patch notes for physics or anti-cheat notes; do not assume an old video still matches the live place.
- Ban and report risk. Other players see you pop onto the hole with no descent. That is how reports start. Executors are the policy break even if nobody reports you.
Servers are still online multiplayer, 24 cap, two-player minimum. A win overlay will not start a round by itself and will not replace the missing second player.
Play the hole without the overlay
Find the dark opening at the base before you need it. The role checklist puts hole location on the Survivor list. How to Survive covers staying high for the timer. Moon’s jump feel and Winter’s edges still change the same objective; use the map tier list.
A green WIN label is not a Perhaps Studios widget. It is a click handler that succeeds only while workspace.Button is a real escape part, and it fails silently or into the void when that name is missing. Identify it, skip the executor, and climb the hole the Guides Hub already explains.
Frequently Asked Questions
Quick answers for Chaos Jenga on Roblox.
What does the green WIN button teleport to?
It CFrames HumanoidRootPart to workspace.Button when that child exists. If the name is missing, honest copies do nothing.
Why did the win button do nothing on my map?
Classic, Moon, Volcano, and Winter do not all expose a workspace child named Button. A hole volume is not the same instance.
Is this safer than the teleport GUI?
No. Both need an executor. Both can ban the account. Teleport guesses a Y; this page’s snippet aims at a named part.
Can the button teleport me to a lobby part by mistake?
Yes. Any workspace child named Button matches. That can be a vote part instead of the escape.
What is the legitimate win condition this overlay tries to skip?
Reach the bottom escape or last the timer. See How to Escape and How to Survive.